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Xcom long war meld
Xcom long war meld








It is highly probable that a large craft such as UFO-004 will contain more than one Outsider. An Outsider was responsible for the only loss suffered so far by XCOM forces. Outsiders have proven to be the most formidable threat faced by XCOM field operatives yet, possessing a high degree of accuracy, higher-tier weapons than most other alien types, and regenerative powers. Judging by UFO-001 and UFO-003, a ‘command pod’ of at least one Outsider will be encountered protecting the bridge of a UFO.We do not have any information, tactical or otherwise, regarding the layout of the ship.A UFO of this size and make has not been encountered before we have no information regarding the type and composition of aliens on board, nor if the weapons we currently possess will be effective against any new types encountered.This naturally leads to the assumption that UFO-004 has at least four times as many crew on board, a minimum of twenty-four armed and dangerous aliens at conservative estimates. According to Appiah’s telemetry, UFO-004 is at least four or five times as large as a Scout. “Scout” type UFO-001 recorded 8 occupants UFO-003 recorded 6 occupants.Likelihood of dealing significant damage to overall alien strategy (or to recover further information that may lead to developments on alien strategic analysis).Chance to recover multiple corpses of alien life forms (possibility of live captives?) for further research and autopsy.Chance to recover intact UFO-type previously unseen along with associated artefacts and resources.There are substantial risks but also several substantial possible benefits to taking on this operation Analytics has compiled a brief list below. However, as XCOM personnel now comprise the majority of people on this planet with first-hand experience with alien life forms, Operations would like to canvas the opinions of our active soldiery as to whether such a mission should even be undertaken. Note: Maybe ask engineering for a tinfoil hat, too. If it's my job to shoot aliens, I'm gonna shoot some goddamn aliens. Wonder if it's too late to ask for the biggest gun we have. I don't think I'm that brave, but I can at least cover the guys who are. Duke Nukem wishes he had balls of steel that big. I thought for sure he was dead, but green fire flying at his head didn't even make him flinch. Nobody even ended up in medical, never mind on the Wall. Barely even registered at the time on account of Horse being creepy as hell in the comm nonstop, but I wonder if he wasn't doing it on purpose? Trying to keep our minds off the fact that we were shooting - and being shot at - by honest-to-god aliens and all. I already know what my job is: Shoot aliens. Maybe I do need some time on the psych couch. I've heard command only decides when you show up, though, so it could be.

xcom long war meld

Guess I should consider myself lucky to hear even that much with the secrecy and all, but they could at least tell me what my job's gonna be. Got a memo saying I got promoted, though, and I'll be trained in tactical. No wonder they have mandatory post-mission psych evaluations. The irony would be delicious, and not in the way some crazy bastard in the barracks keeps talking about. For all I know we're headquartered in Area 51. Security protocol in case we get captured or something. I don't know who's at the very top of this operation, and suddenly I don't care to find out. What else is real, the Bermuda Triangle? The Illuminati? Actually, scratch that last one.

xcom long war meld

Of all the things for the conspiracy nutjobs to be right about.










Xcom long war meld